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OneEyeLessThanNone

Seperate thread mouse cursor problem

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I want to implement a cursor that is frame rate independed in my game. I''ve read the article on how to do multithreading for the mouse but it didn''t do too good of a job how to implement this. Has anyone done this before? How do I do this? OneEyeLessThanNone - happy hollow day(s)

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Guest Anonymous Poster
if you use a hardware cursor, it will be frame-rate independent.

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