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Nanoprobe

OpenGL OpenGL and hardware acceleration

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Help! I''m trying to find a way to use 3d cards in my OpenGL engine. I found the OpenGL.c and OpenGL.h files by Ryan Haski, but it looks like too much trouble and you can''t use glu functions. Is there another way?
- Nanoprobe

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Colliderring.com

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You only have to do the dynamic OpenGL initialization that Ryan''s code does if you want to seamlessly support older 3DFX cards (Voodoo1 & 2) without having to do any kludgey file renaming (renaming the 3dfxvgl OGL driver to OPENGL32.DLL, etc.)

For the purposes of learning, I suggest you stay away from that stuff for now. Perhaps also look into SDL and/or GLUT which will handle fairly easy platform abstraction so you dont need to worry about Windows-isms.

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Oops - just noticed there was a separate forum for OpenGL related stuff. Guess I should pay more attention.

I want to stay away from GLUT and all that sort of thing for now (yes, I''m partly contradicting myself ), and I want to learn about DLLs and how they work, so I''m implementing it this way.

BTW, I now have a DOS box console that starts and prints out debugging messages. But I still only have a blank OpenGL window. :D



- Nanoprobe

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Colliderring.com

ICQ# 48856642

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