3d normals
I''m having trouble loading in my faces with the correct normals from *.3ds files. When I backface cull an object about I end up with a 3d object that has holes in it (it looks cool but not quite the effect I''m going for
Anyways- Does anyone know how to get the normals loaded in correctly?
Thanks everyone
All the polygons need to be drawn in the same direction (probably counter clockwise) when viewed from the side that should be drawn.
(I think)
(I think)
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