Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

muanis

Balancing Game Skills based on random number of variables

This topic is 5749 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I´m trying to achieve a model where I have a pre-defined set o variables that influence a bonus that a player has when compared to another one. First I was thinking about using a basic expressions where the bonus would be a multiplier in some of the factors. Then a unique multiplier would be used comparing to another player. I was also looking for a matrix transformation that would fit to my needs, anyone has tried anything like this? If someone could post their toughts. I would appreciate. Thanks! Muanis

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!