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wrathgame

Design of a server component

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Hi all, Im developing a generic TCP/IP server component for a uni project, the aim is to produce an optimised win32 server component. Technologies are not currently an issue, but I need to decide on a decent aproach (programming language and methedology) and I would really apreciate any input from the profesionals I need to decide which programming language to use (could be OO, or possibly procedural and make it a DLL) I also need to decide on a design methedology and life cycle (eg UML, Yordon etc) I appreciate any input thanks

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Optimized?

That all kind of depends on what you''re trying to do with it.

If it is just as a generic university project, just whip up something using IOCP and be done with it.

If it is for gaming, the fact that you''re constraining it to TCP is already going to hurt a little bit. Ask the folks at Anarchy Online about that one.

DirectPlay (v8) is a nice alternative if you''re sticking strictly to Windows, as it incorporates both guaranteed and non-guaranteed messaging, though I can''t say you couldn''t squeeze out better performance by rolling your own using similar ideas.

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Guest Anonymous Poster
quote:
Original post by SenseiDragon
If it is for gaming, the fact that you''re constraining it to TCP is already going to hurt a little bit. Ask the folks at Anarchy Online about that one.




He said TCP/IP, not TCP. TCP/IP includes UDP.

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Strictly speaking, IP refers to the network layer protocol, and TCP refers to the transport layer protocol.

In the common vernacular, the "TCP/IP protocol suite" includes many different layers and protocols.

He may very well have been referring to both, or he may not have.

Are you Miss Cleo now too, Anonymous?

My post at least gave him some useful feedback. Yours (as is the case with most anony-trolls) does not.


[edited by - SenseiDragon on November 18, 2002 3:53:50 PM]

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