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DeadMeat

Graphics Engine for MMORPG?

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Posted this on ''multiplayer programming'' before I noticed this forum had more traffic: =================================== Hello all, I have a MUD that I''ve worked on for some time and have it working quite well in text mode. I''m preparing to create a graphic version and am looking for a good 3D engine, preferably Open Source. I need an engine that will support large open areas, so the areas of the world can be fairly large (ala Everquest) or continuous (ala Asheron''s Call). I''ve looked at Crystal Space, Genesis3D, and Jet3D, but they are based on BSP trees, meaning large areas won''t probably work well there. Anyone know of a good Open Source engine that will handle large areas? Thanks in advance, Rodney Burns (aka DeadMeat)

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