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How to get VRML Coordination Interpolation data by 3D Studio?

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I tried to get a batch of "Coordination Interpolation" vertexs data from VRML file by 3D Studio Max. 3D studio Max can do the fuction "Morph" for animations or facial expressions,.... but when I tried to export a VRML file, there'is no such data for "coordination Interpolation" within; therefor, this VRML file just couldn't render any morph animation. Could any one tell me how to get that? For the second question, again, I tried to get the "Coordination Interpolation" vertexs data manually, so I had to export each single model's motion that I rendered and picked them on certain time points within the process of animation in 3D Studio Max; but all export VRML files for model's vertex points were stuck to the same result as the original model's vertexs; I don't know how to output a intermediary model, when applying Morph Interpolation process. Could any one tell me? Thanks! Roy [edited by - royhsu67 on November 18, 2002 11:29:30 PM]

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