Archived

This topic is now archived and is closed to further replies.

How to get VRML Coordination Interpolation data by 3D Studio?

This topic is 5504 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I tried to get a batch of "Coordination Interpolation" vertexs data from VRML file by 3D Studio Max. 3D studio Max can do the fuction "Morph" for animations or facial expressions,.... but when I tried to export a VRML file, there'is no such data for "coordination Interpolation" within; therefor, this VRML file just couldn't render any morph animation. Could any one tell me how to get that? For the second question, again, I tried to get the "Coordination Interpolation" vertexs data manually, so I had to export each single model's motion that I rendered and picked them on certain time points within the process of animation in 3D Studio Max; but all export VRML files for model's vertex points were stuck to the same result as the original model's vertexs; I don't know how to output a intermediary model, when applying Morph Interpolation process. Could any one tell me? Thanks! Roy [edited by - royhsu67 on November 18, 2002 11:29:30 PM]

Share this post


Link to post
Share on other sites