Archived

This topic is now archived and is closed to further replies.

All that hardware stuff.

This topic is 5502 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Where can I learn... what a cache hit / miss are? what branch predictions are / how they work? the number of cycles the different assembly calls take? how the os (windows) manages memory? how memory paging works? I''ve read lots of articles about STLPort / new compiler optimizations and many of these concepts came up, and I was clueless. Also, I''d like to be able to write code that avoids cache misses / branch mispredictions / unneccessary paging, etc... What are some good resources to learn this sort of stuff, I''ve been looking for a while but I can''t really find anything directed at a programmer.

Share this post


Link to post
Share on other sites
Use Google!

You may want to try is to pick up a good book on computer architecture. The Patterson and Hennessy book is often cited, but I can''t vouch for how good it is as I''ve never actually sat down and read it.

Learning assembly language is a good way to get the ball rolling. It''ll help you understand how computers work if you keep at it for long enough.

---
Bart

Share this post


Link to post
Share on other sites