Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Help with texture mapping

This topic is 5815 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am working on an OpenGL project using Visual C++. I need to glue a texture to only one of the polygons, but the problem I am having is I can''t disable texture mapping. If I use texture mapping for one polygon, all the coloring and lighting for other polygons are lost, all I get is some strange color look similar to the last pixel in the texture object. Tried disable GL_TEXTURE_2D and delete texture object. Didn''t work. Please help, thank you very much!!!!!!!!!!!

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!