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finding system info for an OpenGL game

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I am writing a game in OpenGL and c/c++. I know how to test the system speed(i.e. MHZ) by using a simple assembly function.I also know how to find the video card and the opengl version and vendor through the use glGetString()...., but what I cannot figure out is how to find the amount of RAM on the users computer. The reason I am doing all of this is so I can have the game determine the best resolution and bpp for each game user. If anyone knows how to find the RAM of the users computer ...pleaz let me know.

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