>> I''m curious what you guys with industry experience think about the whole relocation issue...I''m sure some of the previous posters will say, "move to where the action is first, get a dishwasher/bartender/temp job and look for a game dev job later," but I''ve got to wonder if the situation is that extreme. Is it?<<
I also came out of the Midwest. I wouldn''t say the situation is that extreme, but it certainly doesn''t hurt. All the companies I''ve ever dealt with will indeed fly you out and set you up in a hotel for the night to interview you if they are seriously interested. At least any company of any decent size(30+ people).
So, if you''ve got the goods then you don''t necessarily NEED to live in the area. However, having said that, being in an area with a lot of game companies helps a lot for two reasons, which I''ll elaborate on:
1. If a company is looking for someone and a few people apply that all have a similar amount of experience, they''re liable to check out the local people first. Not only is it less money(no plane + hotel), but it''s less hassle....all they gotta do is have you come out. No need to have a lot of communication first to make sure you''re worth flying down, no bother setting up hotels and airline tickets....just come in Friday afternoon. That''s it!
2. Many times it''s as much who you know as what you know. This is sad but true. There are a lot of people with similar experience out there, but if someone at work knows a guy who does shader programming and we''re looking for a shader programmer, then the company is more likely to check them out before they look into unknown candidates. This makes the where you live part that much more important, because in an area with a lot of game companies almost everyone knows a few guys who do this, that, and the other thing. If you couple that with the instability of many game companies in todays climate along with the fact that most game companies have long hours and project frustrations, then that means that most people not only know a few guys, but they know at least a couple guys that are looking for a new job.
So, on one hand, no...you don''t NEED to live in an area with a lot of game companies, but on the other hand, it will increase your chances of landing a gig 1000%.
If you don''t live in an area that has a lot of game companies nearby, like yourself, then there are a number of things you can do to help make up for that:
1. Go to industry events like GDC, Siggraph, etc....and then be social
2. If there are user groups(IGDA, Siggraph, etc) anywhere near your area...go to them! Even if it''s something outside your field, check ''em out. For instance, you may be a a programmer but if there''s a 3D Studio user group in your area, you should check it out. While you may have no interest in 3D modeling, you may run into people that do contract work for game companies or people that have friends in game companies. Make friends!
3. Keep active on the web in areas like this, FlipCode, etc where game developers hang out. If you stay active, people will start to remember you. Being virtual friends with people in game companies is a close second to knowing them in person
....basically, you can do it. It just takes time, determination, hard work to prove yourself AND getting people to know and notice you for your skills and friendliness
>>I''ve got a demo, a CS degree, and I''m willing to move just about anywhere to get a game programming job. But, judging on the small number of responses I''ve received, I''ve got to wonder if employers even look at my resume once they see where I''m from. In this market, is it even possible to find a company that will consider your resume if it involves relocation?<<
Like I said above yes...but with those caveats. Oh...one more thing, timing often plays a HUGE role in breaking into the industry. If you send your resume out right after a company has just finished staffing up it''s team, they may not even look at your stuff. However, if you send it in when they''re desperate to staff up for a new project, then you may get much more of a notice. So, be aware, a good part of the breaking in requires persistance in keeping people aware that you''re available....just don''t keep sending the same thing to the same place every 2 months
I checked out your demo and it looks pretty good! Although it''s no technical or graphic marvel, it does show that you can handle the many different aspects of making a game. Keep at it, keep polishing your stuff up, and you''ll make it
Good luck!
-John