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Exporting a 3ds File Question

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Hi, i wrote a 3ds reader, but im having some problems with normals and lights, The problem is that some polygons in 3d max, are clock-wise, and other counter-clock wise, so some normals will be inverted. I wonder if there is an option in 3DMAX for set the orientation of all the polygons to be clock or counter-clock, Thnx and sorry for my english

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Yes, you can invert the normal of the poligons. Select the object and the edit tab.

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