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well you can both create animated human figures with them. So I would think they can be used for th esame kinda things.

I played a little with both but wanted to hear what people are using to create the figures in thier games

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Character studio is for anims, you do the models with max and animate them in CS.

Poser isn''t used in the game industry at all, the models there are too hipoly and whole thing is too incompatible and featureless to do any decent stuff with it.

Out of the 2, Max and CS is the way to go for game content.

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I mentioned this somewhere else, but I use Poser strictly as a guideline for proportions.

The poser model or the image of the poser model can be imported into MAX and you can start your model building with a perfect blue-print. Then take it over the CS and animate the snot out of it (or in it, if that''s your preference).

Yes, poser has a really cool way of doing animation. I never bothered with it because Metacreation has a way of making the render time on a simple 10 minute movie take all weekend.

BTW, not to totally bash MetaCreation, I''ll use Poser and Bryce when creating computer art for non-software related stuff.

In the end (hey wake up!) use whatever you feel comfortable with. Just watch that poly count!



___________________________
"It’s been a very long time since I’ve ceased to be preoccupied with reality."

-Alfred Hitchcock

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That is what I like about poser is the ease of animations. I figured there must be some conversion path to go from poser --> .X file

How about creating a MDL file? that would require bones right?

I want to create a basic fighting game using real peoples heads (map them onto faces using poser 5) But from there I am wondering what path to take to get them from poser into the program

Truevision3d has methods for moving MDL files so I was hoping to go that path

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