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What would be a good next project?

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Many of you may know that I am making an RPG in directdraw, but I''m about (SOON!) to port to direct3d. In my opinion, it lies the foundation of many things to come. I mean, most people think that RPGs are the newbie game, and in most cases they are probably right. But I think that this game will , or if not already has, display good understanding of many key areas of game development. If you have not played Arean''s Wish, I suggest you download it in the GDS, but it''s not a very up-to-date copy, but that''s besides the point. No offense to any other game devers, but as I stated earlier, RPGs are the newbie games. I THINK (just from what I''ve heard on these forums) that when I am of age to get a programming job (I just turned 16), if all I show the game companies my RPG, I will not be hired. Now, I have about 2 years before I want to pursue this. I think that it will take 6-8 months to finish Arean''s Wish. So I basically have a year and a half to show game companyies that I''m the stuff they''re looking for (even though game companies aren''t looking for programmers, really). And no degree of talent in an RPG will impress them (I think). So, in the next two years, I have to make a game that will actually get me that slim possibility to make it in the game developer''s world. Now, I don''t HAVE to make a game, but I understand that if I say in my resume "I''ve made an RPG" it won''t impress them or if I only have a demo of an engine I have made, it won''t impress them. I need a game. I have a few on my back, but nothing so creative or new that those companies are looking for. There''s a few possiblities I see at my fingertips. I could get fans. What I mean is doing something that everyone is already interested in. For example, there is a company, Tierra. They are remaking the old king''s Quest games (my favorite) from Sierra ON-line. Hundreds, if not, thousands of people are awaiting their new game, King''s Quest II: Romancing the Throne to come out. They aren''t even selling it. But, one of the anonymouse game developers there are starting their own company that will actually be selling games made by him/her. Because he is so widely known, he will at least have people buying his products so that he can get in the game development world. And if he didn''t do this, who wouldn''t want to hire someone that did such an excellent job reviving a dead game genre? Secondly, I could make another type of game. Most of our games that we plan on making are games that most people wouldn''t want to play. My idea for our next game is an adventure game. We worked on it before Arean''s Wish but gave up until we had the budget to afford artists. You can see a few screenshots at www.seanet.com/~ncarter/spongefactory if you''d like. But thats not important. If I were to start working on my next game of a more popular genre, say strategy, maybe I would have more of a chance at impressing those companies. Or maybe one of those First person shooters. But, to me, this is less fun than designing a game with characters that you begin to understand and love. That''s why we''ve stuck to these "newbie" games. What should our company do in preporation (sp?) for the future? I need to make sure that I can create a solid game that other companies will actually make my talent seem like something those companies will WANT. Thanks for reading such a long post about such a small topic, but it''s important to me.

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quote:
Original post by Muzlack
I mean, most people think that RPGs are the newbie game, and in most cases they are probably right.
...
No offense to any other game devers, but as I stated earlier, RPGs are the newbie games. I THINK (just from what I''ve heard on these forums) that when I am of age to get a programming job (I just turned 16), if all I show the game companies my RPG, I will not be hired.



Not true. If you are saying RPG are newbie games, Diablo II is a newbie game. Asheron''s Call II is a newbiew game. An RPG game requires a complex world with complex design: characters development, interactions with environment, quests, etc. It''s not a newbie game.

quote:
If I were to start working on my next game of a more popular genre, say strategy, maybe I would have more of a chance at impressing those companies. Or maybe one of those First person shooters. But, to me, this is less fun than designing a game with characters that you begin to understand and love. That''s why we''ve stuck to these "newbie" games.


Make games that you love. Don''t make games that you don''t like. I personally don''t like making sport games. However, some people do. Even we are game developers, we are different in tastes and skills. If you like RPG, focus on it, and make better and better RPG games. None of the genre out there are newbie genre.

Get a decent artist who will do work for you. I can tell that most of your games are lack of a good artist skill. Get someone who wants to JOIN you (no payment required since budget is very limited). I know it''s difficult, I find it difficult too. But, if it''s not difficult, it wouldn''t be rewarding .

Priority #1: Get an artist. Your games are good, but looks "not-so-good" because the sprites don''t look good.


My compiler generates one error message: "does not compile."

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I completely agree with alnite. In fact, just to let you know, there are a LOT of companies out there that would never dream of attempting to do an RPG because of the massive amount of work it takes to create a good one! I know that my company won''t anyway

One thing to keep in mind is that each game genre has it''s own set of problems to overcome. A first-person-shooter will require a tight engine so it can deliver fast and furious action. A sports game may require advanced character animation components to blend the motion-captured clips together in a realistic manner. In that same way, RPG''s have their own set of sophisticated problems to overcome. Don''t sell yourself short, and don''t do work that doesn''t interest you just to get hired. Your dis-interest will shine through in your work because you don''t care about it as much.

I can''t speak for the rest of the world, but at my company you''d probably have a higher chance of getting a job if you can show that you have a fair amount of knowledge about making an entire game and then showing that you can do one thing rather well.

Keep doing what you love and I think you''ll do fine

-John

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first of all b4 u start do NOT classify your game. Just think of an idea and the plot behind it. Then think what would be the best genre to suit your idea. Just try to make it origional, so that when u show them what u''ve got they don''t instantly think oh hell its another "genre "X"" game.

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quote:
Now, I have about 2 years before I want to pursue this. I think that it will take 6-8 months to finish Arean''s Wish. So I basically have a year and a half to show game companyies that I''m the stuff they''re looking for (even though game companies aren''t looking for programmers, really). And no degree of talent in an RPG will impress them (I think).


Maybe in two years you should think about going to college and pursuing a degree in computer science.

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indeed. You MUST hvae some sorta backup plan incase your persuit to WOW the gaming companies doesn''t work. When gaming companies look for programmers they go to the top universities/colleges. For graphic design u make a large and varied portfolio of lots of smaller projects, but at the highest quality u can. i.e do a 3d model of a soda can or something. ur wasting ur time just making 1 lousy game. the term lousy seems harsh but thats what there gonna say.

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A few comments on your website.

1) Make sure the links work. (None of them do in the downloads page)
2) Make the site easy to browse. (Whenever I looked at a screenshot near the end of your list I needed to scroll down again)
3) Let people resize the screenshot windows. I tried to look at one of the ones for the flying game and it cuts off the bottom of the pic.
4) Just completely get rid of those scrolling things. Anything that you need to explain to the user is a BAD thing. Users love to "just know" how to use stuff.

Otherwise, that last screenshot looked pretty good.

-Greg

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I cannot speak for Baldur''s gate since I haven''t played it, but Diablo is definately not an RPG. Diablo, to me, is more of a FPS with a sword in isometric view. What I meant by what RPGs, is someone that just begins game programming decides "I''m going to make an RPG like final fantasy VI and make it big." I''ve heard it a lot before. So after a few months of development, the person loses interest, and the project dies. I''m not saying it''s not a good goal, but most people won''t commit to what they''re making, and an tile-based game like the older final fantasy''s are usually one of the first games people think of doing. And also, for some reason, they''re the projects that fail the most (IMO). However, I AM serious about this project, I DO expect to finish, but I don''t know if the reaction to a finished RPG will be any different that a half-finished one.


--Muzlack

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Ok, I hadn't read that very last post when I made my last post, but I forgot to mention that EVERYTHING on my site is really out of date since I changed DSL servers in July, and I'm unable to access the FTP of the site. I have fixed the scrollybars and a lot of what you said already, I just need a chance to update my website, which is coming soon. And, webjunkie, I guess impress was the wrong word to say. But I don't think they're just gonna give me a job without a game or two to prove my worth.

[edited by - Muzlack on November 23, 2002 2:40:53 PM]

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Wouldn''t the fact that many RPG projects fail make a finished one look extremely good? RPGs are complicated beasts (yes, even Diablo, and I DO consider it an RPG. Just because the interface is simple doesn''t mean the rest of it is unworthy). If you can pull one off it shows that you have the work ethic, or at least the patience and drive, to start a project and see it to its end.

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Man you guys should be ashamed of yourself...

"everytime I read it it pisses me off"
"you''re a tard"

bloah bloah bloah

if you don''t have anything to add, just shut up...

So far for me being not nice and off-topic!

About your question: I know what you mean when you say RPGs are the newbie/simple genre. A really big amount of people start with an RPG (most of the time using 2D DirectDraw graphics ''n stuff)

So in that way it may be a bit simple. But you forget, an RPG can also be really advanced! A good RPG requires a good way of loading in/displaying the world (since worlds are often huge in those games)

it should gave a really advanced NPC AI, since NPCs are crucial in games like that. (Everyone should live their own lives and stuff)

This would also require a good scripting language for events in the world.

Then you could build a really complex class for your player with all kinds of skills, and possibilities.

RPGs can be as complex as you want them to be. So making another, more complex RPG is not a bad idea.

If you want to go for jobs, I''d recommend making some really different games. So think of something totally different from an RPG. Could be anything. For example, a sports game (already mentioned I think) would be a totally different approach. You could also make a flight simulator or some other simulator (requires some knowledge about the object to simulate though)

A real-time strategy game? Also learns you a lot, but it''s certainly not impossible to make.

The possibilities are endless... Try whatever you think will be most fun for you. Don''t worry too much about the job... just learn the job''ll come.

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Ok, thanks guys. as for that totally different idea, I think that my adventure game falls under that category. I mean, except for old adventure game fans that are indie game developers, the ol'' sierra style adventure game is not often visited. It may still be similiar plot-wise (meaning adventure games have plots similiar to RPGs most of the time) but, the design of it would be completely different and it would be one of the most trivial types of game to make IMO, think about it. It has to have a darn good scripting language to work right, it has to have support for customizable GUI, and the ability to change they way a "textbox" appears, It has to have support for adding and drawing individual sprites (maybe character talking boxes) And many other things too. I believe I''ll stick to the same road, but make sure my RPG isn''t just like any other RPG

Thanks for the advice guys!

-Someone wise once told me this:

"Live forever, or die trying!"

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