drawing trees
I''ve spent the last few hours trying to draw a 32 bit texture.
has anybody got any source code or instruction because i just dont know what im doing. I can do simple texture maps but dont know how to render a texture which has alpha values. hopefully somebody can help me?
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http://www.digitalsentience.pwp.blueyonder.co.uk
What you want to do?
For using alpha testing, its recommended to load a TGA texture. TGA have a value for alpha.
And then you can set the alpha testing.
DUK engine
Troa Technologies.
(3d game development)
For using alpha testing, its recommended to load a TGA texture. TGA have a value for alpha.
And then you can set the alpha testing.
DUK engine
Troa Technologies.
(3d game development)
yup, ive got a tga texture. I was wondering however, how exactly to i make opengl use it.
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http://www.digitalsentience.pwp.blueyonder.co.uk
----------------------------
http://www.digitalsentience.pwp.blueyonder.co.uk
The glTexImage2D function you''ll want to use is:
(Replacing image_width, image_height, and image_data as appropriate.)
To render an object with the alpha-channeled texture bound, you first need to enable blending like so:
Then you can render the object.
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image_width, image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data);
(Replacing image_width, image_height, and image_data as appropriate.)
To render an object with the alpha-channeled texture bound, you first need to enable blending like so:
glEnable(GL_BLEND);glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Then you can render the object.
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