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Andreidbz

my early engine

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yup. she works now..

a few suggestions:

the terrain is extremly bright, which is odd... I''m guessing that your lighting code is disabled/in the works ...

the tree seemed to slow things down quite surprisingly... the difference in frame rate when it was on or off screen was pretty much ~200 off, ~80 on... so I''m guessing there are some issues in the code there...

not quite so bad for the particles though.

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The bright terrain is a bug from multitexturing (i am working now on it). Push ''L'' or ''M'' for turning OFF the multitexturing. The tree i got it from a site and it has 6000 polygons, that''s why it is slowing the demo (i put the tree only to test the object rendering).

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i get fps from 330 to 22. When i look on a particle system my fps are devreasing very fast. So you should optimise your particle system part. In a nutshell, your engine seems yet good.

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