Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

feet dont fail me now

Release build Linking errors

This topic is 5782 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have been working on an engine for a while now in debug build mode. I just tried to make a release build, but I have got a load of linker errors, a la d3dapp.obj : error LNK2001: unresolved external symbol _Direct3DCreate8@4, they are all to do with directX (i have included copies of various DX .cpp''s in my project, and all the header files are linked in VC++ directories dialogue menu.) I don''t know where to begin to solve this, part of the problem is that I don''t know too much about how the compiler and linker do their jobs...

Share this post


Link to post
Share on other sites
Advertisement
Yes, the linking options are different for debug and release. If the debug version doesn''t have the errors, make sure the release version has the same libraries linked.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!