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Tutorial 6 question

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Hi, I''ve been programming 3d games for several years now, but that has been in BASIC languages. Now I have a question about tutorial 6, not about OpenGL (I think) but something else. In the (new) function LoadGLTextures there is the following line of code: AUX_RGBImageRec *TextureImage[1];// Create Storage Space For The Texture Also there is another new function that returns the same datatype. I have checked MSDN (I use VC++ 6) but there is no documentation on this datatype. Is this OpenGL build in or is there something I missed??

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