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Bomberman!

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I've started making a Bomberman game using the GDI to familiarise myself more with the Windows API let me know what you think www.ak1ra.pwp.blueyonder.co.uk/Bomberman.zip player 1 arrow keys to move enter to drop a bomb, player 2 wasd to move and t to drop a bomb. There isn't a limit to the number of bombs at the moment and there are no power ups yet. Oh and also how do I make the game build a .exe optimized for speed? At the moment I just cut and paste the .exe in the debug folder. edit: Can anyone with Windows 95 try it out? I heard something about not deleting bitmaps selected out of a DC causing a memory leak in Win95 or something.. [edited by - Kyo on November 20, 2002 12:06:00 PM]

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put the gfx in \data\.
i love WinHEX!!!
shit beat me to it.... how did you do it?

anyways nice game....

K- bug!!!
if you put a bomb, run to the left or right, then press down(while the duck is still moving to the left or right) and the explosion comes, you dont die...

[edited by - Pipo DeClown on November 20, 2002 11:44:30 AM]

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quote:
Original post by Pipo DeClown
put the gfx in \data\.
i love WinHEX!!!
shit beat me to it.... how did you do it?

anyways nice game....

K- bug!!!
if you put a bomb, run to the left or right, then press down(while the duck is still moving to the left or right) and the explosion comes, you dont die...

[edited by - Pipo DeClown on November 20, 2002 11:44:30 AM]


Aah thanks :D never noticed that.

The zip should have extract them automatically into a Data folder in the root directory where the .exe is.

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QQ about your game: How did you make it so the window can't be resized? What window creation parameters? I've been looking through all the WS_ pre-defined parameters, but I've never found anything that makes the window non-resizable (thought it would be called WS_NORESIZE or something like that, but nope)

Edit: The window I want to make non-resizeable has a menu bar, a system menu (top-left corner), and the three icons in the top- right. The only parameter I'm using right now is WS_EX_CLIENTEDGE



[edited by - Reidonius on November 20, 2002 7:48:02 PM]

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