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Virtual Billiard Game

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Hi all.. I''m gonna embark on developping a Billiard game on OpenGL and VC++ 6. I''m asking for some advices on designing the game.. What programming methods is best suited ? I was thinking of OO but OpenGL is not OO.. Any suggestion is welcome.. Tkx.

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The fact that OpenGL is not object oriented doesn''t make any difference to whether your game architecture should be.

OO is of most value in large projects with many people working on it. A good OO architecture does take some time to design though.

In the absence of any real need to pick procedural over object oriented or vice versa, just pick whichever you feel most comfortable with.

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