Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


menu input

This topic is 6937 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i remember a post about menu inputs, and how to stop the program from querying for input when unwanted, but i can''t find the posts. i''m using GetAsyncKeyState right now, but as you can imagine, the user can totally skip over a menu if held down too long. how do you fix this? a2k

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!