Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Projective Texturing?

This topic is 5815 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I just got a copy of Tom Clancy''s Splinter Cell (an XBox game that can''t run at HDTV 1024*768), and after getting through a couple of levels, seeing a slide projector, and watching the shadows, wondered how it was done. Then I remembered a picture in the OGL Red Book, and a small demo with the OGL SDK, on projecting textures. Does anyone have any opinions/information/advice/warnings about projecting textures, other than it can instantly kill you video card if badly done?

Share this post

Link to post
Share on other sites
not really there is the backward projection though but this can easily be solved with a 1d texture (IIRC this was recently discuss on opengl advanced forums, anyways it has been discussed many times before)
check glut + the nvidia sites for examples.


Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!