Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Simulating moving spotlight on a large quad

This topic is 5813 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Lets say I have a single, textured quad on screen 10meters by 10meters. I want to have a spot light effect on the plane however the vertices are so spread apart I would be unable to see the lighting effect. How would I go about simulating this spot light effect on the plane without actually using any lighting? Note: I want the simulated light to be able to "move" on a pixel by pixel basis as if it were a light source above game characters, not unlike the effect in Dungeon Siege. [edited by - quantass on November 21, 2002 5:27:32 PM]

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!