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Text RPG, with databases and online editor

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I am attempting to program a text-based MUD. I know exactly what I want it to do. However, I'm stuck for where to start. I am familiar with C and C++, and one of my friends is familiar with Java. However, I'm not in a rush to build this, so I'm open to other programing languages. I've looked at various source codes, but none seem to fit what I have in mind. I want to be able to add and subtract things like items, rooms, monsters, and spells in a database, rather than in the program itself. In addition, I want to be able to access the databases online by more than one user. Any suggestions? [edited by - Acheran on November 22, 2002 2:04:31 AM]

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Well, I suggest you first try and write a text based rpg in a win32 console. I am working on a MUD too(Currently I begun to design everything) and before I started I worked out an text rpg myself. I used this to learn the basics of making a simple text rpg. After the first 2 tutorials I rewrote everything I made into something more complex with binary files, linked lists, loading all data at start and being able to look at objects and to pickup items. You should try that first so you have a little insight into how things work.

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