• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Popper_Demi

tank wars and/or 3d studio max question

13 posts in this topic

hello there. i was wondering if anybody knows where i can aquire the cource code to tank wars in c++, would be very cool to recreate this game with openGL graphics...also where might i be able to find tutorials on importing 3ds models for use in openGL.....thnx ~Popper_Demi
0

Share this post


Link to post
Share on other sites
don''t know anything about ''tank wars''

check opengl.org for code on reading 3ds files, last week there was an article on how to read in and display 3ds files with opengl
0

Share this post


Link to post
Share on other sites
allrite thnx for the 3ds info....tankwars is an old dos game where 2 tanks lobb projectiles over hills....ne one remember this game? u can download it here -> ftp://ftp.cdrom.com/pub/gamesdomain/shareware/misc/bomb32.zip , and it can be played online in java format at: twars.com

a source is provided in java tho...so it doesnt do me much good
0

Share this post


Link to post
Share on other sites
"a source is provided in java tho...so it doesnt do me much good.."

Java and C++.. what''s so different?
0

Share this post


Link to post
Share on other sites
Ahh yes that ole game =). Would be very cool to remake it in OpenGL, very cool.
0

Share this post


Link to post
Share on other sites
Never heard of tank wars, but from your description it sounds alot like a game called "Nukes3D" the Biggins (a coder from MIT) was working on a while back. His site is at http://biggins.mit.edu/ this game is in DOS, but if it''s similar to what you''re talking about he might give you the source code. Cheers!
0

Share this post


Link to post
Share on other sites
heh, thnx for the link, this guy seems to have had a similar idea of what i had in mind, and he did a damn good job of making it a reality, but alas..there is no source, and the game must be registered
0

Share this post


Link to post
Share on other sites
If tank wars is what i am thinking it is then it isnt very complicated, why not do a complete re-write: you might even learn something that way!!!!!
0

Share this post


Link to post
Share on other sites
thats that crappy game schmick made.
0

Share this post


Link to post
Share on other sites
I remember that game as Bomb (maybe even Bomb 3D)... anyways would be very cool if someone did a remake in OpenGL, in full 3d and that you can overview the "battlefield" by flying over it ;-) just a couple of thoughts..

----------
Drago, VerSoft
0

Share this post


Link to post
Share on other sites
If there''s already a java implementation why not implement an OpenGL version using GL4Java?
Java is a lot nicer language than c++ anyway....
no worry about handling pointers etc...
Hurrah for Java!

check out my shadows prog at
http://www.randomjon.redhotant.com
0

Share this post


Link to post
Share on other sites
java is for people who don''t understand the point....ers
0

Share this post


Link to post
Share on other sites
I don''t think this would be too hard to make. If we maybe asked to use glUfo''s source code for like terrain rendering all the grapichal stuff... and than put in loading stuff.. and camera.. etc. It wouldnt be hard..
0

Share this post


Link to post
Share on other sites
Sounds like Scorched Earth, the scourge of college networks everywhere when I was in school! I love that game. Simple, utterly addictive, and a great way to spend an evening. When Worms came out, its exactly the same game - but with cutesy graphics and no nuclear weapons (IIRC).....

A 3D accelerated version could be really neat. Going into full 3D might also be fun, although it would risk becoming too complicated to be a beer and pretzels type of game!
0

Share this post


Link to post
Share on other sites