• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

paq man

[java] question(please read)

2 posts in this topic

what do i need to make java games is it like c++ where you have to download a complier? thanks to anyone who helps.
0

Share this post


Link to post
Share on other sites
yes it is, you can download a free java compiler from Sun Microsystems i believe. Or you could buy J++ from microsoft. The sytax for java is about the same as C++ if I remember correctly. I started to learn java once, but i never really saw the point..........
0

Share this post


Link to post
Share on other sites
To start you need a Java development kit. This can be as simple as the Java SDK that is freely available from Sun or Microsoft. The SDK’s will provide you with a JVM (Java Virtual Machine) and the base classes necessary to start development, but you wont get an IDE and benefits such as a syntax-colored text editors or sophisticated debuggers. The SDK from Sun supports the newer features of the Java 2 platform and is necessary if you are going to use Java2D and Java3D. Microsoft’s SDK does not support the Java 2 platform, but offers some proprietary features (such as a proprietary native method interface) and the Microsoft JVM has features to facilitate communicating between COM components and Java objects.

There are several IDE’s to choose from. There really is no ‘best’ IDE – they all have various strengths and weaknesses. Inprise (Borland’s) JBuilder is a great tool, and its ‘introduction’ version - called JBuilder Foundation – is free (http://www.inprise.com/jbuilder/foundation/). The JBuilder Standard edition offers a few additional features and can be purchased for as little as $89 dollars. J++ is a good choice if you are only developing for the Windows OS or have decided to use DirectX as your graphics API. If you look back a few days there was a thread that discussed the pro’s and con’s of various IDE’s .

If you decide to use some other graphics API other than Java2D you will need to download that as well. Java3D can be downloaded for free as a Java extension from Sun. The DirectX SDK can be downloaded for free from Microsoft. There are numerous OpenGL extensions for Java. You can view a list of some of them as well as other information pertaining to Java game development on the Java Game Development FAQ.

http://games.cpbinc.com/faq/
0

Share this post


Link to post
Share on other sites