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arkansas

Virtual Cache Problem

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Hi I already posted a couple times about my slow game. I think my new problem is connected with my first one. When I run my game for a couple minutes, a error message pops up. "Not enough virtual cache".. what does that mean? What am I supposed to change in my code? arkansas

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Dean''s First Law of C++ Programming: "For every memory allocation, there is an equal but opposite deallocation."

That''s true not only of "regular" memory, like with new and delete, but also with operating system resources (Like files, pens, brushes, textures, index buffers, vertex buffers, and so on...)

If I had my way, I''d have all of you shot!


codeka.com - Just click it.

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Yeah.. I know
I delete every Quadric I create and every Texture I load.
But its still eating the cache up damn fast.

???

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