Handling a lost device error
Im trying to get my program to switch Video Modes on the fly (eg. Switching Resolution, fullscreen/windowed, etc). I use the Reset method of the Direct3d Device by calling m_device->Reset() but everytime I do I lose the device. I heard from another post that I have to handle the lost device, anyone know how?
you release and recreate all default-pool device objects (that includes stateblocks and shaders).
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