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How Long Did It Take You?

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I have started learning C++ (again) just this morning. I had already made a couple atempts when I was younger, like 12, but after a few hours I lost intrest. I am now 14 and have been learning to program for a day. I''ve so far got a gerneral idea of the Windows API and Commands, but I''m still having big trouble with my understanding alot of this stuff, and I have very sucky syntaxx. I dont expect to learn how to program overnight, but i was just wandering how long it would take me to start programing decent games with medioker syntax. Wich brings me to the question: How long did it take for you to get to the point where you could semi-fluently program games like tetris clones ect.??? (this question is mainly directed twards people who program using the DirectX libs, as that is what i plan to learn using) Kuddos!

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Guest Anonymous Poster
My current game, Incendium, it is about 1/4 complete and has been 1 1/2 years. www.geocities.com/gamespp5004 for more info about the game and some other stuff

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It took me 3 months to learn DirectX 6 an C++. My code was ugly and the best I did was a pong clone. So I bought come DX8 books and learned d3d which was a big mistake cuz my code was still ugly without structure. So now I''m back to using 2D games with DirectX 8 and its been about a year and a half and still the best I''ve done is pong.

---
Brent Gunning | My Site

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Guest Anonymous Poster
hey i''m still in the process of learning.. i''ve been working on game programming for a few months now.. it took me about two months i''d say before i programmed tetris along with a tutorial.. but i''ve had experience with C++ for a while now.. I''d recommend taking the time to become really familiar with C++ first.. then start reading a bit about directx/opengl.. if you really want to do this then take your time and learn things step by step.. i''d say if you wanna work hard.. try making a game in six months.. otherwise figure a year.. it all depends on how fast you learn and how hard you work at it..

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QBASIC - 5 months
PASCAL - 2 weeks
VB - 4 weeks
C++ - 3 weeks
OpenGL - 2 weeks

My first real game(pong) was made in the last month of QBASIC.


"Im from Canada so they say im slow, eh"

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I know whenever i tell people this, they laugh profusly at me while chanting "lol noob!" , but I was sorta thinking about going down to Visual Basic 6 and learning to program games there, VB6 is SOOOOOOO easy, and i think i might learn c++ faster if i use it as a steping stone so to speak...

[edited by - Xer0 on November 30, 2002 12:17:27 AM]

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quote:
Original post by Xer0
I know whenever i tell people this, they laugh profusly at me while chanting "lol noob!" , but I was sorta thinking about going down to Visual Basic 6 and learning to program games there, VB6 is SOOOOOOO easy, and i think i might learn c++ faster if i use it as a steping stone so to speak...

[edited by - Xer0 on November 30, 2002 12:17:27 AM]


Or you could learn C++ first and then learn VB really fast.

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Basica - 1 year
QBASIC - 2 years (ages 10-12)

Visual Basic - 1 year.
C++ - about 3 or 4 years.

I wrote a pretty good amount of some basic and fun games in QBasic then took a break from programming (my first cool graphical game was a little crosshair that shot things as they flew towards you, with little beeps and everything). I got into some CS classes in high school Visual Basic, and a bit of C++. Programmed some fairly crappy text based games in that time.
I''ve been studying C++ for the past couple of years in college and high school and really enjoy it.
There really is a lott of enjoyment to be had in taking your time and learning how to code everything correctly and really understanding what it is you''re typing without rushing. I wouldn''t worry too much about how long it will take you to start making games, you''ll be learning for a long time to come, so I figure you might as well take pleasure out of it instead of just coding for the finished product.

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hm... i started with some shitty game-toolkit intended to create wolfenstein-like games when i was about 12 or so (really few about algorithms, more like defining regions for the map editor, making weapon-animations, creating entitys)... i did this for about 2months, later on (14 or so) i learnt qbasic using the helpfiles given (about 4 months but not extensive). then i learnt c++ with "c++ in 21 days"( athor: jesse liberty) (about 2 months).
then i stardet studying informatics at the university( i was 16... kinda complicated to explain ) and learnt java there (3months, 3h per week).

now i feel like i could programm all the data behind a game like character values, inventorys, etc. fluedly but stuff like graphics will need some time to get used with.


ps:

i strongly recommend u learning programming at your age since this will give u lots mathematic advantage and will make u think different of some things ... but start learning OO right from the beginning coz'' learning OO while allready having learnt structural (wasnt it called like that) might couse some problems.

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