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Lupin

D3D display lists

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I need something similar to OGL display lists, I have hundrets of triangle strips and I would like to render them with only one call.

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Vertex Buffer

Oh something just came to mind. Why arn''t textures called pixel buffers sinse thats what they are and arn''t always used for texture mapping. Plus it makes sense sinse vertex shaders and pixel shaders are called them. Thats just been bugging me..

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Brent Gunning | My Site

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I''m already using vertex buffers, but if I would render all the data in the buffer with one call, then the tri-strips would connect together and the result would look weird, because D3D needs to know where an tri-strip starts and where it ends

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Dunno if it''s any help, but right at this instant the featured article on gamedev is "concatenating triangle strips" - http://www.gamedev.net/reference/articles/article1871.asp

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