Agh, yeah that''s right, just noticed the swedish ascii table looks completely different after #127. I''ve been looking at a american ascii table all the time
Problem found now, but I''m still not 100% sure how to fix it since I want it to work both on american systems and here. Maybe that''s not possible since there''s no way telling which setting to use, right?
-Lord Maz-
Typecast problem, strange
there is probably a compiler switch to make the default char as unsigned, if you are too lazy to type it for each variable you need...
Did I select the Invisible option on my last reply?
ASCII only covers the first 128 characters. The rest varies from platform to platform. You have no guarantee that a character you can see on one platform even exists on another. This is what Unicode exists for, I believe.
[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost | Asking Questions | Organising code files | My stuff ]
ASCII only covers the first 128 characters. The rest varies from platform to platform. You have no guarantee that a character you can see on one platform even exists on another. This is what Unicode exists for, I believe.
[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost | Asking Questions | Organising code files | My stuff ]
Yeah, I did see your post kylo, I kinda replied to both of you
Unicode you say? is there any *easy* way to implement it? I''ve already finished a system that uses the higher part of the ascii table (works fine here, but should look like hell on an american system :/ )...
Don''t want to waste too much time with this, but some knowledge how to do it better in the future would be great.
-Lord Maz-
Unicode you say? is there any *easy* way to implement it? I''ve already finished a system that uses the higher part of the ascii table (works fine here, but should look like hell on an american system :/ )...
Don''t want to waste too much time with this, but some knowledge how to do it better in the future would be great.
-Lord Maz-
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