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Pausing with Direct Music problems

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Using GetSeek() to get the current time when I pause the music and SetStartPoint(starttime) when I continue the music. The problem is the time factor gets screwed up. Its ok if I didn''t mind having the music play, pause, play, but I''m trying to syncronize music to graphics, and everytime you pause, it skips just a tad bit. If I do a bunch of pauses, I can play a piece faster than it plays normally. (When I set the start point and continue, the tick time seems to have jumped 1000 or so).

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