Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Pausing with Direct Music problems

This topic is 5803 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Using GetSeek() to get the current time when I pause the music and SetStartPoint(starttime) when I continue the music. The problem is the time factor gets screwed up. Its ok if I didn''t mind having the music play, pause, play, but I''m trying to syncronize music to graphics, and everytime you pause, it skips just a tad bit. If I do a bunch of pauses, I can play a piece faster than it plays normally. (When I set the start point and continue, the tick time seems to have jumped 1000 or so).

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!