ARG!!! (Need help choosing resources please)
I''m sorry that there are probably posts like mad about this very same thing. But I can''t seem to find what I''m looking for. This is quite frustrating and any help will be greatly appreciated.
Assume that I''m a competant C++ programmer and a decently quick learner. I am wanting to make a 3d RPG and after looking at numerous engines (Ogre, Crystal Space, Power Render, Gamestudio A5.. just to name a few) I''m finally ready to say ''screw it'' and write my own. I have some help of course but I have no prior knowledge to direct3d. I have Andre LaMothe''s book "Windows Programming Tips of the Game Programming Gurus" or something of the like (sorry the book isn''t on my desk). While this is a very fine book, it does not cover 3d in the least. Books I have seen and considered are:
3d Engine Design (seems very mathematical with very little code, i''m afraid of buying a pure reference book)
The Zen of Direct3d Programming (seen many complaints on errors in code and the main thing that scares me is that it will not go as in depth as i like. What I did like is that it gave a practical look at actually building a basic engine)
Beginning Direct3d Programming (I have seen similar complaints as the above)
and a few others. Please oh please someone help me. I am in your eternal debt (until thursday.. haha that was a joke).
are you ready... I''m about to hit you with some cold hard facts. The best thing for you to do right now is to get a understanding of direct3d. If you try to just use an engine (or certainly if you try to build your own) your going to get discouraged, upset, and possibly think about not programming ever again. My advice would be to look over the directx sdk samples, ask questions related to direct3d here, and mabye buy programming role playing games with directx. While the book contains plenty of information about rpgs I bougt it beacause it teaches a good bit about direct3d (as well as all the other directx branches). anyway hope this helped.
The only thing that defines man from animal is our knowledge of computer programming.
The only thing that defines man from animal is our knowledge of computer programming.
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