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original vesoljc

using bit flags

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if using bit flags with bitwise operators, how do we have more than 64 bits on one "variable"? ie: uint64 status_flags = 0; FLAG1 0x0000000 FLAG2 0x0000001 FLAG3 0x0000002 FLAG4 0x0000004 FLAG5 0x0000008 FLAG6 0x0000010 ... FLAG63 0x8000000 status_flags = status_flags | FLAG2; if(status_flags & FLAG2) { } so how to go bigger and/or is there a better way to handle flags?

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