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Swimming Texture - Perspective vs Ortho Problem

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I just started a new simple chess project and have run into a problem I can''t solve. Using a perspective projection my board tiles are not meeting up properly along their edges. The knight piece, which is made up of two meshes, also shows similar artifacts. If I use ortho projection then everything is fine. Also, the problem doesn''t occur if I turn off Z Write Enable. If you''d like to take a look at what I''m talking about, you can find a zip of the exe/meshes/textures here. It''s about 1MB in size. I''ve played around with just about every render/texture stage setting I could find in the docs, with no results. I''m thinking it might have something to do with how I''m rendering, which is by piece instead of batched. But I thought that z buffering would take care of the required z sorting. But is that only per render call? Any ideas on what might be the problem?

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