If you are using Cygwin why don''t you use the conio.h?
There''s a special edition for Cygwin... try find it.
Has very great commands to manipulate the ANSI characters and the screen, like
------------------------
gotoxy( int x, int y );
whereis( int x, int y );
text background and foreground color change
dos cursor hide or show
-------------------------
But, if you are simple using Cygwin and all your console programs will MUST run in a Windows system, why don''t you simple use the Windows Console Headers?
Take a look at the lasts tutorials of this page
http://www.gametutorials.com/Tutorials/c++/Cpp_Pg3.htm
and the firsts of this
http://www.gametutorials.com/Tutorials/c++/Cpp_Pg4.htm
Download the tuts for BloodShed DevC++, because this uses the same system of Cygwin( the Mingwin32 )
I hope it helped!!!
Good Lucky!
Rafael G. Donato
ASCII iColored n C/C++ URGENT!
quote:Original post by gip
Download the tuts for BloodShed DevC++, because this uses the same system of Cygwin( the Mingwin32 )
mingw32 uses the Windows API
cygwin uses the POSIX API.
In cygwin gcc -mno-cygwin will use the mingw32 library and the resulting code will not be GPLed; unlike programs otherwise compiled under cygwin.
Documents [ GDNet | MSDN | STL | OpenGL | Formats | RTFM | Asking Smart Questions ]
C++ Stuff [ MinGW | Loki | SDL | Boost. | STLport | FLTK | ACCU Recommended Books ]
Alright, I dunno about printf, but I know this works for cout (in console apps).
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), flags)
Where flags is any mixture of:
BACKGROUND_RED
BACKGROUND_GREEN
BACKGROUND_BLUE
FOREGROUND_RED
FOREGROUND_GREEN
FOREGROUND_BLUE
FOREGROUND_INTENSITY (makes the color brighter)
You can mix colors like this:
FOREGROUND_RED | FOREGROUND_BLUE | BACKGROUND_GREEN
which will produce purple text on a green background
Also, to get back to normal, put all the colors in together (red + blue + green = white!!).
I do not know how to change either of the colors back to black, but I beleive that REVERSE_VIDEO is also a flag that could work in there.
Also, once you make a color change, it will stay until you change it.
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), flags)
Where flags is any mixture of:
BACKGROUND_RED
BACKGROUND_GREEN
BACKGROUND_BLUE
FOREGROUND_RED
FOREGROUND_GREEN
FOREGROUND_BLUE
FOREGROUND_INTENSITY (makes the color brighter)
You can mix colors like this:
FOREGROUND_RED | FOREGROUND_BLUE | BACKGROUND_GREEN
which will produce purple text on a green background
Also, to get back to normal, put all the colors in together (red + blue + green = white!!).
I do not know how to change either of the colors back to black, but I beleive that REVERSE_VIDEO is also a flag that could work in there.
Also, once you make a color change, it will stay until you change it.
// Code Example..// already in program...// Notice these #define''s -----#define STDOUT GetStdHandle(STD_OUTPUT_HANDLE)#define FG_RED FOREGROUND_RED#define FG_BLUE FOREGROUND_BLUE#define FG_GREEN FOREGROUND_GREEN#define BG_GREEN BACKGROUND_GREENSetConsoleTextAttribute(STDOUT, FG_RED);cout << "THIS IS RED!!!" << endl;SetConsoleTextAttrubute(STDOUT, FG_RED | FG_BLUE);cout << "THIS IS PURPLE!!! IT LOOKS LIKE BARNEY!!!" << endl;SetConsoleTextAttribute(STDOUT, BG_GREEN);cout << "PURPLE ON GREEN!" << endl;SetConsoleTextAttribute(STDOUT, FG_RED | FD_BLUE | FD_GREEN);cout << "WHITE ON GREEN!" << endl;// I''m not sure what this next line will do, but I think// It will change everything back to normal....SetConsoleTextAttribute(STDOUT, REVERSE_VIDEO)cout << "hmmm...." << endl;
Alright, I dunno about printf, but I know this works for cout (in console apps).
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), flags)
Where flags is any mixture of:
BACKGROUND_RED
BACKGROUND_GREEN
BACKGROUND_BLUE
FOREGROUND_RED
FOREGROUND_GREEN
FOREGROUND_BLUE
FOREGROUND_INTENSITY (makes the color brighter)
You can mix colors like this:
FOREGROUND_RED | FOREGROUND_BLUE | BACKGROUND_GREEN
which will produce purple text on a green background
Also, to get back to normal, put all the colors in together (red + blue + green = white!!).
I do not know how to change either of the colors back to black, but I beleive that REVERSE_VIDEO is also a flag that could work in there.
Also, once you make a color change, it will stay until you change it.
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), flags)
Where flags is any mixture of:
BACKGROUND_RED
BACKGROUND_GREEN
BACKGROUND_BLUE
FOREGROUND_RED
FOREGROUND_GREEN
FOREGROUND_BLUE
FOREGROUND_INTENSITY (makes the color brighter)
You can mix colors like this:
FOREGROUND_RED | FOREGROUND_BLUE | BACKGROUND_GREEN
which will produce purple text on a green background
Also, to get back to normal, put all the colors in together (red + blue + green = white!!).
I do not know how to change either of the colors back to black, but I beleive that REVERSE_VIDEO is also a flag that could work in there.
Also, once you make a color change, it will stay until you change it.
// Code Example..// already in program...// Notice these #define''s -----#define STDOUT GetStdHandle(STD_OUTPUT_HANDLE)#define FG_RED FOREGROUND_RED#define FG_BLUE FOREGROUND_BLUE#define FG_GREEN FOREGROUND_GREEN#define BG_GREEN BACKGROUND_GREENSetConsoleTextAttribute(STDOUT, FG_RED);cout << "THIS IS RED!!!" << endl;SetConsoleTextAttrubute(STDOUT, FG_RED | FG_BLUE);cout << "THIS IS PURPLE!!! IT LOOKS LIKE BARNEY!!!" << endl;SetConsoleTextAttribute(STDOUT, BG_GREEN);cout << "PURPLE ON GREEN!" << endl;SetConsoleTextAttribute(STDOUT, FG_RED | FD_BLUE | FD_GREEN);cout << "WHITE ON GREEN!" << endl;// I''m not sure what this next line will do, but I think// It will change everything back to normal....SetConsoleTextAttribute(STDOUT, REVERSE_VIDEO)cout << "hmmm...." << endl;
quote:Original post by FrunyOriginal post by gip
Download the tuts for BloodShed DevC++, because this uses the same system of Cygwin( the Mingwin32 )
mingw32 uses the Windows API
cygwin uses the POSIX API.
In cygwin gcc -mno-cygwin will use the mingw32 library and the resulting code will not be GPLed; unlike programs otherwise compiled under cygwin.
Documents [ GDNet | MSDN | STL | OpenGL | Formats | RTFM | Asking Smart Questions ]
C++ Stuff [ MinGW | Loki | SDL | Boost. | STLport | FLTK | ACCU Recommended Books ]
Well, when I said "same system" I needed put it on quotes, don''t you think?
But I said that because the both uses the gcc/g++ like compiler, so some of header files works in both…
Ok? Thanks for the "correction"
"Be forgotten is worse than death…"
Rafael G. Donato
HI!
I defined some color attributes for a textcolor function I coded some time ago.
// background attributes
#define BG_BlACK 0
#define BG_DARKGREY BACKGROUND_INTENSITY
#define BG_RED BACKGROUND_RED
#define BG_ORANGE BACKGROUND_RED | BACKGROUND_INTENSITY
#define BG_GREEN BACKGROUND_GREEN
#define BG_LIGHTGREEN BACKGROUND_GREEN | BACKGROUND_INTENSITY
#define BG_BLUE BACKGROUND_BLUE
#define BG_MEDIUMBLUE BACKGROUND_BLUE | BACKGROUND_INTENSITY
#define BG_GREY BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE
#define BG_WHITE BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY
#define BG_DARKORANGE BACKGROUND_RED | BACKGROUND_GREEN
#define BG_YELLOW BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_INTENSITY
#define BG_TEAL BACKGROUND_GREEN | BACKGROUND_BLUE
#define BG_LIGHTBLUE BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY
#define BG_VIOLET BACKGROUND_BLUE | BACKGROUND_RED
#define BG_PINK BACKGROUND_BLUE | BACKGROUND_RED | BACKGROUND_INTENSITY
// foreground attributes
#define FG_BLACK 0
#define FG_DARKGREY FOREGROUND_INTENSITY
#define FG_RED FOREGROUND_RED
#define FG_ORANGE FOREGROUND_RED | FOREGROUND_INTENSITY
#define FG_GREEN FOREGROUND_GREEN
#define FG_LIGHTGREEN FOREGROUND_GREEN | FOREGROUND_INTENSITY
#define FG_BLUE FOREGROUND_BLUE
#define FG_MEDIUMBLUE FOREGROUND_BLUE | FOREGROUND_INTENSITY
#define FG_GREY FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE
#define FG_WHITE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY
#define FG_DARKORANGE FOREGROUND_RED | FOREGROUND_GREEN
#define FG_YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY
#define FG_TEAL FOREGROUND_GREEN | FOREGROUND_BLUE
#define FG_LIGHTBLUE FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY
#define FG_VIOLET FOREGROUND_BLUE | FOREGROUND_RED
#define FG_PINK FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY
This is my first reply. Could somebody please tell me how to make code tags?
cya Gernot
[edited by - Gernot on December 4, 2002 12:59:02 PM]
I defined some color attributes for a textcolor function I coded some time ago.
// background attributes
#define BG_BlACK 0
#define BG_DARKGREY BACKGROUND_INTENSITY
#define BG_RED BACKGROUND_RED
#define BG_ORANGE BACKGROUND_RED | BACKGROUND_INTENSITY
#define BG_GREEN BACKGROUND_GREEN
#define BG_LIGHTGREEN BACKGROUND_GREEN | BACKGROUND_INTENSITY
#define BG_BLUE BACKGROUND_BLUE
#define BG_MEDIUMBLUE BACKGROUND_BLUE | BACKGROUND_INTENSITY
#define BG_GREY BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE
#define BG_WHITE BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY
#define BG_DARKORANGE BACKGROUND_RED | BACKGROUND_GREEN
#define BG_YELLOW BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_INTENSITY
#define BG_TEAL BACKGROUND_GREEN | BACKGROUND_BLUE
#define BG_LIGHTBLUE BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY
#define BG_VIOLET BACKGROUND_BLUE | BACKGROUND_RED
#define BG_PINK BACKGROUND_BLUE | BACKGROUND_RED | BACKGROUND_INTENSITY
// foreground attributes
#define FG_BLACK 0
#define FG_DARKGREY FOREGROUND_INTENSITY
#define FG_RED FOREGROUND_RED
#define FG_ORANGE FOREGROUND_RED | FOREGROUND_INTENSITY
#define FG_GREEN FOREGROUND_GREEN
#define FG_LIGHTGREEN FOREGROUND_GREEN | FOREGROUND_INTENSITY
#define FG_BLUE FOREGROUND_BLUE
#define FG_MEDIUMBLUE FOREGROUND_BLUE | FOREGROUND_INTENSITY
#define FG_GREY FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE
#define FG_WHITE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY
#define FG_DARKORANGE FOREGROUND_RED | FOREGROUND_GREEN
#define FG_YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY
#define FG_TEAL FOREGROUND_GREEN | FOREGROUND_BLUE
#define FG_LIGHTBLUE FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY
#define FG_VIOLET FOREGROUND_BLUE | FOREGROUND_RED
#define FG_PINK FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY
This is my first reply. Could somebody please tell me how to make code tags?
cya Gernot
[edited by - Gernot on December 4, 2002 12:59:02 PM]
This topic is closed to new replies.
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