Creating Texture Mapping
Its called you load in a picture file such as a bmp with a loader you made and then call glBindTexture() to bind the texture to the poly. Don''t expect everyone to tell you what you need to know just because you are too lazy to go look for a tutorial on the web. I mean hell you did come here from NeHe''s site correct?
On a slightly more helpful note, http;//nehe.gamedev.net has some very good tutorials on texture mapping. You might also wanto check out my RAW texturing class that I posted in here however it doesn''t seem to be working at the moment.
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