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Skinning and morphing

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Hi, I Have a skinned model, and i want to do morphing on his face. I have like in the sample "Skinned Mesh" a D3DXSkinMesh and a D3DXMESH (the blended mesh) generated with the GenerateSkinMesh () method. Modify the vertices of the blended mesh doesn''t works, because I call UpdateSkinMesh (). So i''m asking, if i have to modify the skinmesh, and then call an other time GenerateSkinMesh (), but this would be very slow, i guess... So, how can i modify the face''s vertices ?

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