Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

ReKleSS

SDL_GL_SwapBuffers performance

This topic is 5711 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all, I''ve been converting my game to use libSDL, but I''ve run into a little problem. SDL_GL_SwapBuffers is wasting huge amount of my processing time, dropping my framerate from 500 to about 2. According to the profiler, it''s taking about 66% processing time. Does anybody know about this, or have any ideas on what to do about it? -ReKleSS

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!