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ReKleSS

SDL_GL_SwapBuffers performance

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Hi all, I''ve been converting my game to use libSDL, but I''ve run into a little problem. SDL_GL_SwapBuffers is wasting huge amount of my processing time, dropping my framerate from 500 to about 2. According to the profiler, it''s taking about 66% processing time. Does anybody know about this, or have any ideas on what to do about it? -ReKleSS

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