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RealityMeltdown

Inheritance and Virtual Methods

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I have an abstract class, Layer. It contains the following method stub. virtual void Draw(NPC player, int xlen, int ylen) = 0; I have (currently) two layers, an NPCLAYER and a TILELAYER that implement that method. These sub methods are not being called when I try and draw from the map. I have an array of layer pointers, and the layer pointers point to either a NPCLAYER or a TILELAYER. I''ve tried to call the inherited Draw method on the sub with the following line: mLayers->Draw(player, xlen, ylen); It compiles and links successfully, however, the program quits at that call, calling neither of it''s child methods.

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Thanks. Null pointer it was. I neglected to notice I was using impermanent data for testing.

As for the code, I know putting too much is confusing. And it''s a complex situation. But.. would have been helpful anyway.

Thanks.

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