Advertisement Jump to content


This topic is now archived and is closed to further replies.


false stereo image and IMA compression

This topic is 5891 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey guys and galls, I''m currently working on a project and I was hoping to pick your brains about a couple of things: 1. Creating a false stereo image for an ingame ambient wind sound. I''ve got these great mono howling wind sounds, but the game engine I''m working for wants a stereo file. For rock, I usually create these either by double tracking and hard panning, or by EQ; I can''t really double track these wind sounds, and my EQing attempts haven''t been that noticeable. I''ve been experimenting with some short delays, but can''t seem to "hit that sweet spot." Any settings you guys could reccomend? 12ms? More? (Working in PTF). 2. The game engine wants 16 bit 4:1 IMA .aif 22025 files. So far, all the music I''ve done ends up sounding pretty crappy. I''ve tried compressing the bejesus out of the low end, but I still get this crackling sound on my low end. I''m using QT5 Pro to go from .aiff to IMA .aiff. Have you guys come across any tricks to prevent this? Should I just be chopping the lower frequencies (gasp!). Thanks, -nico

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!