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HDATA

Making Water !

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Guest Anonymous Poster
Rephrase your question, or you will get stupid answers.. I almost couldn''t resist.

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Two atoms of hydrogen + one of oxygen.


A more specific question would probably get a more specific answer.

Assuming DirectX, Direct3D. Check out the umm "Water" Direct3D sample!

Make a grid, texture it with a transparent/translucent "watery blue" texture and alpha blend, wobble the vertices of the grid in sine waves.

Depends what level you want to know. I could start talking about (and you can google for) caustics, refraction, Fresnel term, EMBM etc.

--
Simon O''Connor
Creative Asylum Ltd
www.creative-asylum.com

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take some hydrogen,
then some oxygen,
and follow the recipie as directed...

add 2 moles of hydrogen for every mole of oxygen, add heat let it cool down for a minute and enjoy
(lol, i couldnt resist)

,Matt

-= kill one your a murderer, kill thousands your a conquerer =-

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quote:
Original post by Anonymous Poster
Rephrase your question, or you will get stupid answers.. I almost couldn''t resist.


I don''t have your willpower


--
Simon O''Connor
Creative Asylum Ltd
www.creative-asylum.com

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Darn, I was in the middle of posting the same response...

HDATA, do you want to make a nice transparent surface, model waves, model fluid motion, etc. etc.?

* transparent surface, etc. - see the water sample

* better waves, etc. - gamasutra had an article awhile back.

* fluid motion - search google - a decent number of good papers out there.

Author, "Real Time Rendering Tricks and Techniques in DirectX", "Focus on Curves and Surfaces"

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H2 + 0 = Water.

Do you want to make a 2d water effect or a 3d one? I know plenty of water FX using both 3D rendering and 2D animated sprites. If you explain in more detail what you want i can tell you how to do it.

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Okay you're all kidding but I think EVERYONE understands what
he wants...

He wants to know how to simulate water movement and it's visual effects...

HDATA, you should see the water sample in the D3D samples that
come with DX8 SDK, aswell as the Dolphin sample that shows the
reflection of the water.

Kamikaze

[edited by - Kamikaze15 on December 3, 2002 2:22:31 PM]

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Sorry for my bad question
I never wanted to make you angry, sorry again.
And thanks for your guids about DX sdk sample.
I didn''t see it before.

Best regards for all of you
@};----

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