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Beyaan

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Ok, I''m now beta testing my game, Beyaan. It''s almost done, and I would like your feedback on the game. The anonymous linking thing don''t work so I have to post the address here. www.angelfire.com/ut/zeraan/Beyaan.zip Please tell me what you think of it, if you like it, suggestions, comments, bugs, etc. It''s an asteroids clone with a twist, you can buy upgrades for your ship.

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Lookin'' good! Graphics are much improved. I found two problems: some upgrades, like rapid fire, aren''t reset between games. Also, in the upgrade screen, the Shield and Engine labels need to be switched. Other than that, good job.

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doh forgot to reset it. Thanks for that info! Hm shield and engine labels swapped? you mean if you go in Engine labeled you get to shields? I''ll look into this.

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Ok, fixed those problems. Download the updated version at www.angelfire.com/ut/zeraan/Update.zip

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Guest Anonymous Poster
Whoa, I got an assertion.
File: fseek.c
Line: 146
str != NULL.
I don''t know if that helps but that was the output in the message box. It happened as soon as I ran the exe. There was only the exe in the zip file, where some files missing?

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Guest Anonymous Poster
Doh, sorry. Didn''t realize I needed the original download too.

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Guest Anonymous Poster
Very nicely done! Are you using DirectDraw? The only critique I would suggest is that it could be more challenging if the minerals would disappear after a time. Maybe they become unstable after being freed from the asteroid and you have to collect them quickly or miss out on the extra points, I don''t know. Very cool, this one definately goes in the keeper pile!

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Ok, how about easy have infinite live for mineral, medium have a long life (maybe 20 seconds?) hard have 15 seconds, and impossible have 10 seconds?

Thanks for the positive feedback. I'll be adding explosion when you shoot the asteroids when the artist are able to draw it for me. If I try to draw it, it'll look bad.

Edit: Yes, I'm using DirectDraw 7.0

[edited by - Zeraan on December 3, 2002 12:26:25 AM]

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What''s the difference between the difficulties currently?

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The harder the game is, the faster asteroids move, and more points you gain from destroying them. And also, medium have 1 alien, hard have 2, impossible have 3.

Edit: Forgot again, I'm becoming absented minded today. The harder the game is, the less minerals are likely to spawn.

[edited by - Zeraan on December 3, 2002 12:30:00 AM]

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Found something else. It looks like the names aren''t saved with the high scores. I still have the first version, though, so you may have fixed it.

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Nevermind about the score thing. I wasn''t typing anything for a name, so it just stayed as ''A''. It leaves that space blank in the score file, so it just skips past it. When I type do type a name, it works fine.

Also, you need to reset the minerals collected to zero between games.

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it''s not supposed to show A.... I think I''ll have to do something drastic... maybe use - for inputting name, like the cursor vertical bar thing. Minerals not reset? hmm, I''ll correct that now.

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Guest Anonymous Poster
I just noticed something else, (heh this bug list is going to keep you busy for a while). This is minor, but it seems like the limit on the name for high score should be 10-12 characters. As it is now you can make a long name that over writes the score on the score board. Also, there seems to be a small discrepancy between the direction the ship is facing and the angle that projectiles are fired. It just seems to be a few degrees off, but makes aiming a bit troublesome, especially when those ''roids are headed right at ya!

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Ok fixed the mineral reset. Download the update again, same address at www.angelfire.com/ut/zeraan/Update.zip.

I''ll change the limit to 12 characters, but won''t post the update til tomorrow, too tired to do any more updates

About that projectile not exactly matching the angle, I don''t know which to blame, the artist or my bad programming skill

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>>>>
About that projectile not exactly matching the angle, I don't know which to blame, the artist or my bad programming skill
>>>>

From the artist:
Hey! hehe

The mapping of the projectile start-point probably needs to be checked and might have to be mapped for each pose or maybe for each different ship rather than a generic formula

Sent the exploosion !!!

ZoomBoy
Developing a iso-tile 2D RPG with skills, weapons, and adventure. See my old Hex-Tile RPG GAME, character editor, diary, 3D Art resources at Check out my web-site




[edited by - ZoomBoy on December 4, 2002 7:03:45 AM]

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Ok thanks for the explosion art, will add it when I get home from college.

Anybody else tried my game?

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Windows XP on a 1.0 ghz laptop with 256 mb of ram. Runs too slow to play, using 100% of CPU.

FYI My laptop has no video memory, but other games still play.

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Sorry about that I''m not good enough to make it very compatible, even though it''s a simple game.

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Great game, I saw one bug I don''t know if you know about it already.

Press space bar very rapidly over and over. Eventually the bullets will start coming from a source far away from the ship (about a ship''s distance away).

Other than that, great work.

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I''m aware of that, but I don''t have any idea how to fix the problem. Maybe I need to flush the keyboard buffer? Is there a way to do that with DirectInput or do I have to do it with stdio''s fflush(stdin)?

Thanks for the compliment

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I noted that in Beyaan that you have included the flying saucer in the art file but I haven''t seen it in the game.
Have you already programmed the Flying Saucer? Or haven''t I reached that level yet?

After all I''m the artist of that Alien beauty hehe

ZoomBoy
Developing a iso-tile 2D RPG with skills, weapons, and adventure. See my old Hex-Tile RPG GAME, character editor, diary, 3D Art resources at Check out my web-site

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