quote:Original post by Punty50
Yeah, but who wants to play against an AI that will automatically win if you make one mistake? Instead, do things like search depth proportional to difficulty, or let it learn which moves are bad or good by a training process. This method is obviously far more difficult to implement, but I think it will make for a far more enjoyable game.
Brendan
Did I miss something?? It''s Tic-Tac-Toe?!!! If you miss something, uhm, shouldn''t you loose? And, how do you miss something?
Will