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DirectX 2D but 3D

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Hey everyone, got a question I was hoping someone could help me with. The game I''m making is a 2D game, overhead deal, BUT, I would like to incorporate the power and speed of 3D elements into it to speed up the processes. Right now my bitmaps don''t support alpha blending (nice sharp edges, woo!) and have to be rotated in software which means huge performance drop in a 2D game! SO, I was hoping someone could direct me to a nice tutorial or especially some kind of wrapper that handles the nitty gritty of the 3D environment. Just keep in mind what I want to do is VERY simple - probably wouldnt even require TRUE 3D elements, just 2D sprites rendered how they are in 3D. As of now how DirectX handles 3D is way above my head and I really don''t want to mess with system stuff - I''ve got about half of my game programmed in DirectDraw, but the limitations I''m experiencing have made me want to switch over to something prettier. Thanks for any help you can provide!

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Guest Anonymous Poster
Microsoft provides a wrapper for this in its ID3DXSprite interface. Check the documentation and samples provided with the DX. It''s quite easy to use.

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