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Tiled backround or a single surface?

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I am a beginner and I want to make a Zelda-like game which will consist of rooms(aka screens).Which is less memory consuming,to make the backrounds(rooms) with tiles or to draw them in a *.bmp file and load it as a surface on which I''ll place the sprites and the objects? If anyone knows a better way (and simple ,too) please let me know.

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Creating tiles and drawing them as needed is far better than going to your favorite paint program and creating the entire screen.

You won''t be able to avoid some kind of tiled representation of the map. After all you''ll have to do collision detection, ground effects, and so on.

If your game really resembles Zelda, sign me up for beta-testing :-)

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I may be getting older, but I refuse to grow up

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