MOD files...

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5 comments, last by Doddler 23 years, 11 months ago
I was wondering, does anyone know of any good sdk for various mod files? I want to add mod support into my game, but I don''t want to spend the time to program one. It would probably be used in a comercial product, so cheep is good . Thanks for your time. -doddler
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By MOD files, I''m assuming you mean music modules (ie MOD, S3M, IT, etc).. I would recommend a modified version of MIDAS for these. The original MIDAS can be downloaded from http://www.s2.org/midas/
However, that version only supports loading files directly from the drive. If you don''t mind having to keep all your music files separate on the drive, then I''d recommend you get that. If you do mind, email me and I''ll send you a modified version of midas which loads through a generic file class.. so you can load from any conceivable input

You might not even be talking about the same kind of MOD file.. but I hope this helps..

Adam M.
adamm@san.rr.com
adamm@san.rr.com

Theres also an SDK/API called FMOD. http://www.fmod.org

it is free for non-commercial use, but costs 1000$ to use commercially.......It´s easy to use btw...





-- There IS something rotten in the state of Denmark --
-------------Ban KalvinB !
Yes, as mod files I mean XM, MOD, IT, S3M, etc. I was looking for something inexpensive that could be used in a comercial product. I''ve looked into FMOD, but it''s 1000$ price tag isn''t that apealing, especially for a small project like the one I''m writing . Also, adammil, MIDAS looks good, but it says that it cannot be used in a commercial product. It''s too bad, because it did look good. Oh well, any one who knows a good mod file SDK/API, I''d like to hear about it!

-Doddler
FMOD is the coolest SDK you can get. It is a pitty, that it is so expensive.

You should also check out the ModPlug SDK that can be found at www.modplug.com.

CU
You could also take a look at G-Audio.
It decodes MP3 and most MOD variants into a DirectSoundBuffer, so you could alter the pitch, position, volume etc and simultaneously play other sound effects via DirectSound.
http://idf.net/gods

-Markus-
Professional C++ and .NET developer trying to break into indie game development.
Follow my progress: http://blog.nuclex-games.com/ or Twitter - Topics: Ogre3D, Blender, game architecture tips & code snippets.
Hmm, Is that the same FMOD as was around many years ago? There was a great tutorial on writing your own music engine called FMOD docs back in 1995ish or so. Between that and the Impulse tracker tech docs, I was able to write a pretty decent music player for .MOD, .S3M, and .IT from scratch, in x86 asm. Ah, the memories.

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