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Y2Kbug

Problem with setting vertex struct

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Hi, I have a problem with shaders and compatibiliti between Cg shader and FVF "shader"(I don''t know, how to describe it)How to set a struct for vertex format. If I use "D3DXCOLOR color", it doesn''t work with CG because it uses only floats and if I use float r,g,b,a, it doesn''t work with D3DFVF_DIFFUSE. struct AWMVERTEX { float x,y,z; float nx,ny,nz; float color[4]; float tu,tv; }; ... I need to do something like this: if(bUseCGShader) CGShader.VertexProgramContainer->SetShaderActive(); else Device->SetVertexShader(D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1); please help, thx Y2K.bug

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