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Xero-X2

3d Textures

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I thought it would be neat to try to use 3d textures so I wrote an app that displayed one on a cube, I had prevoiusly read that you can create really neat effects by using them such as drawing Volumetric light and stuff, But when I deded up useing them I can''t produce any effect like that I learned how to do Perpixel attuation with one. also I learned how to draw animated sprites and such with them, But I am yet to know how to draw the real whole volume.. Do you need to draw a ton of quads(primitives), that cut it in all like the in all the diffrent ways to display the volume, or is there another way?

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No not bump mapping bump mapping is totally diffrent emboss and dot3 are the most common bumpmapping techniques, 3d textures are textures that you can specify 3 coords for not just 2.

Thanks for the input davepermen. I''ll look into it.

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