Advertisement Jump to content


This topic is now archived and is closed to further replies.


physic simulator

This topic is 5886 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi, this is not an openGL specific question but maybe there''s some one here who can help me.... i''m currently trying to make a physic simulator of rigid bodies. it''s working ok with collision detection and response.. but now i want to make a joint system for the bodies in the simulation(a body attached to others by a joint). does anyone here know the way or the formulas to make a joint? or any web site that has tutorials on it? thanks

Share this post

Link to post
Share on other sites
Guest Anonymous Poster
In general, you have to restrict the values for mutual velocitis angular velocities, accelerations, and so on for joined bodies.
Maybe you''d better give us the certain example, then it would be easier to explain you this stuff... ?

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!